Search Issue Tracker
Fixed
Fixed in 1.1.0-exp.1
Votes
0
Found in [Package]
1.0.0
Issue ID
PROFB-85
Regression
Yes
[Memory Profiler] Unity Object lists are hidden the in Memory Profiler
Steps to reproduce:
1. Create a new project
2. Open the Memory Profiler (Window -> Analysis -> Memory Profiler)
3. Capture a snapshot
4. In the Memory Profiler navigate to All of Memory by selecting the captured snapshot
5. Under "Scripting Memory" observe that "Virtual Machine (Mono)" and "Empty Heap Space" are missing
Expected results: Unity Objects lists are not hidden in Memory Profiler
Actual Results: Unity Object lists are hidden the in Memory Profiler
Reproducible on: Memory Profiler 1.0.0 (2022.2.8f1, 2023.1.0b5, 2023.2.0a4)
Not reproducible on: Memory Profiler 0.7.1-preview.1 (2020.3.45f1, 2021.3.19f1)
Notes:
-A video showcasing the reproduction is attached named ("MemProf1.0.0ListBug.mkv")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 1.1.0-exp.1):
This is fixed in the latest 1.1 version, the following changes have been made:
- Scripting Memory has been renamed to Managed
- Virtual Machine is appearing by default (no longer hidden)
- Empty Heap Space has been removed