Search Issue Tracker
By Design
Votes
0
Found in
5.2.2f1
Issue ID
745853
Regression
No
Mecanim isn't consistently writing defaults for animated properties with constant keyframe values
How to reproduce:
1. Open the attached project
2. Open and play Bug scene
3. Expand Daifni and Doctor model till you see "Bip001 Pelvis" (Daifni>Bip001>Bip001 Pelvis)
4. Attempt to move on X, Y,Z axis both models separately while animations are playing
5. Notice that you are able to move Daifni, this model doesn't rewrite constant values which are animated.
Expected behavior: we shouldn't be able to move Daifni as it has constant keyframes just like Doctor model.
By Design: developers did an optimization in Mecanim that makes when the current value of a parameter/Transform is the same in each clip of animation controller and is the same as the value in the scene, it is not written back. According to them this is the approach that is used right now and not going to be changed at least at the moment.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment