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Won't Fix
Votes
0
Found in
5.5.0b10
Issue ID
850918
Regression
No
[Maya] Vertices for blendshapes get attached if normals for model are imported
Steps to reproduce:
1. Import attached .ma and .fbx files to Unity. Make sure that Normals are imported
2. Drop both models to scene
3. In hierarchy, select "male_face_1" of .ma model and change Animate_Eyes blend shapes value
4. Notice that only some triangles are moved. For others only vertices move
Note: This only happens when Normals are set to Import.
Workaround: Export to FBX and import it to Unit - that way blendshapes will work as expected..
Reproduced with: 5.3.1f1, 5.3.7f1, 5.4.2p4, 5.5.0f1, 5.6.0a3
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