Search Issue Tracker
Fixed in 2018.2.X
Won't Fix in 2018.1.X
Not Reproducible in 2017.4.X
Votes
0
Found in
2017.3.0a1
2017.3.0f3
Issue ID
988276
Regression
Yes
MaterialPropertyBlock.SetTexture does not apply texture to mesh drawn with CommandBuffer.DrawMeshIntanced
Steps to reproduce:
1. Open attached “DrawMeshIntanced.zip” Unity project
2. Open “Main” scene
3. Enter Play mode
Expected results:
MaterialPropertyBlock.SetTexture applies black texture to mesh drawn with CommandBuffer.DrawMeshIntanced
Actual results:
Black texture is not applied
Reproduced in: 2018.2.0a1, 2018.1.0b3, 2017.3.0p2, 2017.3.0a1
Didn’t reproduce in: 2017.2.1p2, 2017.1.3f1
Regression introduced in: 2017.3.0a1
Fixed in: 2018.2.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
Add comment