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By Design
By Design in 2023.2.X
Votes
0
Found in
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a6
2023.2.0a1
Issue ID
UUM-12250
Regression
No
Material thumbnail doesn't change using Render Objects to override a material
How to reproduce:
1. Open the attached project “MaterialBug_3763“
2. Open the “SampleScene“ Scene (Assets/Scenes/SampleScene)
3. Enable the Render Feature “Render Objects“ in the “URP-Balanced-Renderer” asset (Assets > Settings > URP-Balanced-Renderer)
4. Inspect the “White“ material (Assets/Material)
Expected result: The colour of the thumbnail of the “White“ material is the same as the colour of the “White“ material in the Inspector
Actual result: The colour of the thumbnail of the “White“ material is different than the colour of the “White“ material in the Inspector
Reproducible with: 2021.3.8f1,
2022.1.13f1,
2022.2.0b4, 2023.1.0a6
Can't with test:
2020.3.38f1 (Materials are pink)
Reproducible on: macOS (12.5)
Note: In the 2021.3.8f1 Unity version the thumbnail or the colour in the inspector doesn’t even change when changing the settings on the material
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Resolution Note:
When using the URP "RenderObjects" renderer feature with the "Override Mode" set to material, all Game Objects with the layer targeted by the specific renderer feature will appear to have the override material (even though the name might remain unchanged)
It is by design that the materials assigned to the object are not overwritten as the override should only affect rendering and not the serialized material on disk.
Resolution Note (2023.2.X):
When using the URP "RenderObjects" renderer feature with the "Override Mode" set to material, all Game Objects with the layer targeted by the specific renderer feature will appear to have the override material (even though the name might remain unchanged)
It is by design that the materials assigned to the object are not overwritten as the override should only affect rendering and not the serialized material on disk.