Search Issue Tracker
Fixed
Fixed in 6000.3.13f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2
Votes
0
Found in
6000.3.0a5
6000.4.0a1
6000.5.0a1
6000.6.0a1
Issue ID
UUM-137414
Regression
No
MassConfiguration Issues with PhysicsBody
When using PhysicsShape with PhysicsShapeDefinition.startMassUpdate disabled, for the purpose of setting the PhysicsBody.massConfiguration directly, the PhysicsBody is not configured correctly unless PhysicsBody.ApplyMassFromShapes is called.
This is by design by Box2D however it is not intuitive.
In additional, there are only getters that directly expose the mass, rotationalInertia and localCenterOfMass so a full MassConfiguration must be set. To make this more intuitive, we should add setters for these properties.
Finally, the scripting documentation is rather sparse in describing these methods and properties so they should be improved too.
Discussions Post: [https://discussions.unity.com/t/physicscore-2d-is-it-required-to-call-applymassfromshapes-before-setting-massconfiguration]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.6.0a2
Resolution Note (fix version 6000.6.0a2):
Fixed in 6000.6.0a2
Resolution Note (fix version 6000.5.0b2):
Fixed in 6000.5.0b2
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1
Resolution Note (fix version 6000.3.13f1):
Fixed in 6000.3.13f1