Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.1f1
Issue ID
876462
Regression
No
Major CPU spike in Release Builld when VR is disabled with SteamVR/OpenVR
Steps to reproduce:
1. Download and open the attached project
2. Build for Standalone
3. Start Task Manager
4. Start the build
5. Press the onscreen button(this disables VR)
6. Observe Task Manager
Result: major CPU spike upon disabling VR
Reproduced on 5.5.1p4, 5.6.0b9, 5.4.4p3
5.3.7p4 lacks required functions called in the plugin
Notes:
-Not reproducible in the editor, only in (Standalone) builds
-Not reproduced on a build with OculusVR
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
There's a workaround if "none" is selected in the list.