Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a15
2020.1.7f1
2020.2
Issue ID
1284247
Regression
Yes
[macOS][UIElements] Visual Element's hover state isn't updated in a custom window when it's positioned over other windows
How to reproduce:
1. Open the attached project "case_1284247-Project.zip"
2. Open the custom window (BUG->Hover Bug Window)
3. Position the opened window's Visual Element over the Console Window (or Project Settings Window)
4. Try hovering over the Visual Element inside the custom Window
Expected result: The hover state is updated
Actual result: The hover state is not updated
Reproducible with: 2020.1.0a15, 2020.1.11f1, 2020.2.0a11
Not reproducible with: 2019.4.13f1, 2020.1.0a14, 2020.2.0a12, 2020.2.0b9, 2021.0a3
Couldn't test with: 2018.4.28f1 (User's Script doesn't work with Experimental UIElements namespace)
Notes:
1. Hover state is not updated when Visual Element is placed over the Console, Project Settings Window
2. If the custom Window is already opened when opening the Editor, the issue won't reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.1):
Fixed in Unity 2020.2.0a12 and above