Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
6000.0.47f1
6000.1.0b15
6000.2.0a9
Issue ID
UUM-103506
Regression
Yes
[macOS] Secondary display rendering incorrect target and flickering when building for Multi-Display
How to reproduce:
1. Open the “IN-99326_Unity6-URP” project
2. Ensure secondary monitor is set as “Extended display” in OS Display settings
3. Select File > Build And Run (Cmd + B)
4. Observe both monitors
Expected result: Main monitor displays the UI and second monitor displays 3D Scene
Actual result: Main monitor displays UI upside-down and second monitor displays the UI while flickering
Reproducible with: 2023.2.0a19, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Not reproducible with: 2022.3.61f1, 2023.2.0a18
Reproducible on: macOS 15.4 (M1 Max)
Not reproducible on: Windows 11
Notes:
- The issue did not reproduce when both of the monitors were accessory (two monitors connected to the laptop, laptop screen shut) likely indicating that a mac built-in display is needed for reproduction
- In 6000.2.0a9 the text is not upside-down on the main monitor (secondary monitor still displaying upside-down UI and flickering)
- In 2023.2.0a19, the UI is not upside down in both of the monitors, but secondary monitor has the flickering UI instead of the 3D Scene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TMP's Input Field caret disappears when its width is set to 1
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when attempting to remove a binding in the UIBuilder for a UxmlObjectReference
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
Add comment