Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.4.0f1
Issue ID
814883
Regression
No
[macOS] Nimbus controllers don't work on macOS
Reproduction steps:
1. Download and open the https://github.com/UnityTechnologies/AngryBots2 project
2. Enter "Play" mode
3. Attempt playing the game with a Steelseries Nimbus controller
Expected result: The button clicks register
Actual result: The button clicks don't register
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
- "Sample Gradient" node can be connected to the "Sub Mesh Mask" input and makes the VFX Graph uncompilable
Resolution Note:
Adding new device support to the old input manager isn't planned at this time.