Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2019.3.0f6
2020.1.0a22
Issue ID
1216039
Regression
Yes
[macOS] Input delay when using Input.GetMouseButton
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Left-Click in the Game View for multiple times
Expected result: There's no delay
Actual result: There's a delay and sometimes the mouse Left-Click gets stuck
Reproducible with: 2020.1.0a22, 2020.1.0a23
Not reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.1f1, 2020.1.0a21
Note: Not reproducible on Windows
Comments (3)
-
nicbarkeragain
Dec 10, 2021 21:32
I don't know why this was resolved as fixed in 2020. The resolution note:
macOS: Fixed laggy scene view when rotating camera or entering input on macOS. Fixed in Unity 2020.1.0a24
Has nothing to do with the issue reported (input lag in BUILT application but not in editor)
-
makaka-org
Sep 10, 2021 18:42
Unity 2021.1.20. It's still here.
-
nicbarkeragain
Feb 12, 2020 18:33
Note: I reported this issue, and I could 100% reproduce on OSX, but not on any other platform.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Switching Graphics Default or DevLook Profile to “NightSkyRenderingSettings Profile” throws “KeyNotFoundException” error in the Console window
- [D3D12][UWP] Additional persistent shadows are drawn in UWP builds when using D3D12
- "Pos X" and "Pos Y" are grayed-out in Inspector under Rect Transform when undoing parenting action of LayoutGroup
- Profiler crash on DynamicHeapAllocator::GetBlockPointer
- Indic languages are displayed incorrectly when using TextMeshPro or Legacy Text
Resolution Note (fix version 2020.1):
macOS: Fixed laggy scene view when rotating camera or entering input on macOS. Fixed in Unity 2020.1.0a24