Search Issue Tracker
Fixed in 2021.1.X
Votes
1
Found in
2018.4
2019.3.15f1
2020.2
Issue ID
1266321
Regression
No
[macOS] "Failed to import package with error: Couldn't decompress package" is thrown when importing a specific .unitypackage
How to reproduce:
1. Create an empty project
2. Import the attached "test.unitypackage"
3. Observe the Console Window
Expected result: No errors are thrown and the package is imported
Actual result: "Failed to import package with error: Couldn't decompress package" error is thrown
Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.3f1, 2020.2.0a21
Note: Not reproducible on Windows
Comments (1)
-
nordicelectronics
Aug 19, 2020 20:09
This issue only happens using MacOS Mojave 10.14
When exporting a unitypackage that has files such as textures, fonts, sounds etc. that you have imported yourself, then the unitypackage will not import, not even in the same project you used to export the package.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0a1