Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a16
2020.2.0a18
Issue ID
1263059
Regression
Yes
[macOS] Editor has very low frame rate in a new project
Reproduction steps:
1. Create a new project
2. Try moving around in Scene view or check Editor frame rate in the profiler
Unexpected behavior: Editor has a very low frame rate (profiler indicates +100ms between frames)
Reproducible with: 2020.2.0a16, 2020.2.0a18
Not reproducible with: 20218.4.25f1, 2019.4.4f1, 2020.1.0b17, 2020.2.0a1a15
Reproduced with:
iMac Quad-Core Intel Core i5 3,4 GHz 32 GB ; Radeon Pro 570 4 GB ; Mac OS X 10.15.5 19F101 Darwin 19.5.0 up to 250ms between frames
MacBook Pro Quad-Core Intel Core i7 2,5 GHz ; 16GB ; Radeon R9 M370X 2 GB ; Mac OS X 10.15.5 ~100ms between frames
Not Reproduced with:
Windows 10 Intel(R) Xeon(R) W-2145 CPU @ 3.70GHz GTX 1080
macOS 10.14.6; CPU 2,5 GHz Intel Core i7; GPU AMD Radeon R9 M370X 2 GB; Intel Iris Pro 1536 MB
Notes:
1. I was not able to understand what change happened between these 2 versions looking at profiler (the percentages of the functions were relatively the same)
2. Entering and exiting Play Mode resolves the issue
3. Changing graphics API to OpenGL 4.1 (on Mac) does not resolve the issue.
4. A video is attached
-
kimbapstudio
Dec 12, 2021 23:42
Fixed by not having scene and game window show at the same time. When I have only the game window open I get 250fps but having the game and scene window open side by side gives me 80fps
-
iMinion
Oct 11, 2021 14:34
I'm facing these performance issues with any version (tried several 2018, 2019, 2020 and even the 2021 ones) on macos Big Sur and even the latest macOS Monterey beta.
On the same hardware with windows none of the above can be reproduced, works flawless! -
APSchmidt
Aug 08, 2020 07:31
I hope this is really fixed. I also have this problem in Linux.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21.2649