Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.0b1
2019.3.13f1
2020.1
2020.2
Issue ID
1255454
Regression
Yes
[macOS] Editor crashes when making changes to Prefab script components, which were previously Missing (Mono Script)
How to reproduce:
1. Open user-submitted project (CombinedTutorials.zip)
2. Open the Common/Scenes/Main scene
3. Expand the 'Hero' GameObject and select 'CharacterInventory'
4. Click the circle icon near the Missing (Mono Script) and select 'CharacterInventory' script
5. Expand 'Inventory Display Slots' array and change its size(e.g. to 15)
6. Click the circle icon near the 'Inventory Display Holder' and select any Prefab
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2019.3.0b1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15
Not reproducible with: 2018.4.23f1, 2019.3.0a12
Notes:
Removing the missing Component instead of reselecting it in step 4 prevents the crash from occurring
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer window cannot be scrolled when naming items
- [Android][Vulkan] Mesh flickers in portrait when Box Projection and Use Rendering Layers are enabled on Vulkan API with specific geometry in scene
- Scrollbar remains visible in the Imported Assets tab table after removing all columns
- Crash on MemoryManager::OutOfMemoryError when building a specific project for Android platform
- “NullReferenceException: Object reference not set to an instance of an object” error is thrown and no Neighbor Terrain is created when using “Create Neighbor Terrains” tool in Additional Editor Instance window
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a18
Resolution Note (fix version 2020.1):
Fixed in 2020.1.2f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.33f1