Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.2.0b1
Issue ID
923357
Regression
Yes
[macOS] Close window shortcut (CMD+W) stopped working on some editor windows
Steps to reproduce:
1. Open any project with 2017.2.0b1
2. Open some window that is not in the 'Windows' menu tab, e.g. 'Build Settings', 'Preferences', 'Module Manager', etc.
3. Focus it and try to close it using CMD+W key shortcut
Expected behaviour: The window closes
Actual behaviour: Window ignores the shortcut and stays open
Notes:
Not sure if such shortcut exists on Windows, if so, could be reproducible there as well.
All editor windows from the 'Window' menu tab react to the CMD+W as they used to: when the window is detached - it closes, when the window is docked to the editor - the command gets ignored.
Reproduced with: 2017.2.0b1
Doesn't reproduce with: 2017.1.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment