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Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
2
Found in
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1305211
Regression
No
[MacOS][Silicon] AOT.MonoPInvokeCallback native-to-managed callback fails with Apple Silicon when Scripting Backend is Mono
Reproduction steps:
1. Open the user's attached project
2. Make sure that Scripting Backend is set to Mono
3. Build the project
4. Launch the build
5. When the Game Center prompt appears, press cancel
Expected result: Build is not closed
Actual result: Build is closed and NullReferenceException appears in Player.log
Reproducible with: 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Could not test with: 2018.4.31f1, 2019.4.19f1 (Apple Silicon is not available)
Notes:
1. Not reproducible with Apple Silicon and IL2CPP Scripting Backend
2. Not reproducible with non-Apple Silicon Mac with a Mono and IL2CPP Scripting Backend
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Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.5f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.4f1.207