Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a1
2019.1.0a14
2019.2.0a1
Issue ID
1118778
Regression
Yes
[Mac] UI Image Size remains static after changing the Image's Sprite and scaling the RectTransform bounds
How to reproduce:
1. Open the user-submitted project ("ImageBug.zip")
2. Open the "Canvas" prefab and change the "Image" object's sprite to "TickSmallCircle"
3. Scale the Image's RectTransform and observe the image
Expected result: The image gets scaled alongside the transform bounds
Actual result: The image remains at the same size
Reproduced in: 2019.2.0a2, 2019.1.0a14, 2019.1.0a6
Not reproducible in: 2019.1.0a5, 2018.3.3f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
This is a duplicate of issue #1114240