Search Issue Tracker
Fixed in Any
Votes
0
Found in [Package]
1.0.0-preview.1
Issue ID
1193017
Regression
No
[Mac] Player crashes on mono_jit_runtime_invoke when calling IDualShockHaptics.SetLightBarColor() in OnDisable()
How to reproduce:
1. Open the attached "case_1193017.zip" Unity project
2. Connect a DualShock controller via USB
3. Build and run the "SampleScene" Scene
4. Press the Button to quit the Player
5. Observe the crash
Reproducible with: 2019.2.10f1 (Input System version 1.0.0-preview.1), 2019.3.0b9 (Input System version 1.0.0-preview.1), 2020.1.0a11 (Input System version 1.0.0-preview.1)
Note: unable to test on Windows 10, as the DualShock controller's light bar did not respond to color changes and the crash did not occur.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment