Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2018.4
2019.4.10f1
2020.2
Issue ID
1278005
Regression
No
[Mac] OnApplicationFocus not triggered when calling Social.ShowAchievementsUI
How to reproduce:
1. Open user-submitted project (GameCenterTest.zip)
2. Build and run for MacOS Standalone
3. Sign in to Game Center if prompted
4. Click the 'Show Achievement' button and note the Application Focus text
Expected result: OnApplicationFocus is called when Game Center UI is displayed
Actual result: OnApplicationFocus is not called when Game Center UI is displayed
Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.7f1, 2020.2.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.1):
Fixed GameCenter focus issues in 2021.1.0a4
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b12
Resolution Note (fix version 2020.1):
Fixed in 2020.1.14f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.15f1