Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2019.2
2019.2.6f1
2019.3
2020.1
Issue ID
1194673
Regression
No
[MAC] Mouse Delta values are generated after mouse click while the cursor is motionless
How to reproduce:
1. Open User's attached "bug-MouseDelta.zip" project
2. Enter the Play mode
3. Move cursor up and down for a bit
4. Stop moving mouse and left-click
Expected result: red timer does not reset to 0 after a mouse click
Actual result: red timer resets to 0 after a mouse click
Reproduced with: 2019.2.12f1, 2019.3.0b10 (input system preview.1 - 1.0.0), 2020.1.0a12 (input system preview.2 - 1.0.0)
Could not reproduce with: 2017.4.33f1 (no Package Manager), 2018.4.11f1, 2019.2.0a1 ("ugui" could not be found error), 2019.3.0a1 ("InputDeviceCharacteristics" could not be found error)
Notes:
- not reproduced on Windows
- reproduced on both macOS 10.13.6 and 10.14.6
- reproduced on both touchpad and wired mouse
- the red timer resets every time the mouse delta has a value other than (0,0) (e.g. while there is cursor movement)
- the issue might require few tries before showing up, seems to show up more consistently if cursor-click happens just after the frame in which cursor was still moving before becoming motionless
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom Render Pass using Render Graph does not render to the Game view when used with a 2D URP Renderer
- [Linux] Vsync does not work correctly in Game View when using OpenGL
- Edge detection fails, _BlitTexture_TexelSize is 0
- Rotating GameObjects is not possible when transform.up is assigned through script
- [Android] Shadowmap Shadows have graphical errors on Android when the default Screen Recorder setting is turned on
Resolution Note (fix version 2021.2):
Fixed in 2022.1.0a3