Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
23
Found in
2019.3.0a11
2020.1
2020.2
Issue ID
1176131
Regression
Yes
Crash on ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra when the project is using URP/LWRP
How to reproduce:
1. Open the attached project named "Case_1176131"
2. Open the "DepthSimple" Scene located in AkilliMum\Samples\SRP\Mirror\Scenes
3. Generate the Scene lighting
4. Enter Play mode and move around the Scene
Expected result: Editor functions normally
Actual result: Editor crashes
Reproducible with: 2019.3.0a11, 2019.3.4f1, 2020.1.0a26, 2020.2.0a1
Not reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.21f, 2019.3.0a10
Reproducible with package versions: 7.0.0, 7.2.1, 9.0.0-preview.0
Not reproducible with package versions: 6.9.1 and lower
Graphics APIs tested: D3D11, D3D12, Vulkan
Notes:
1. The crash occurs when entering Play mode, baking lights or moving around the Scene view
-
azzogat
Jul 21, 2020 12:38
This ( or something extremely similar ) still happens in 2019.4 LTS.
Did not repro. in a separate project though. -
meckzqz
Jun 30, 2020 13:18
This crash is still occurring in Unity 2019.4 LTS and Unity 2020.1 Beta. The issue can be reproduced by having a realtime light source with shadows enabled and a UI canvas in the same scene.
-
zhouwensi
Jun 18, 2020 01:58
Still exist on unity 2019.3.9f1
-
Mythree__
Jun 01, 2020 17:37
IsNodeVisibleFast(SceneNode const&, CullingParameters const&, LODDataArray const*)
void ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra_Kernel<(CullingParameters::LayerCull)0, 8>(IndexList&, CullingParameters const&, LODDataArray const*, SceneNode const*, AABB const*, unsigned int, unsigned int, float __vector(4)*)We have a crash that looks like this one using 2019.3.14f1 on mobile devices.
Any idea? -
Chodu
May 01, 2020 06:27
and when additional lights cast shadows disabled
-
Chodu
May 01, 2020 02:46
As I understand, сrash happens when realtime shadowing is turned on in multiple light sources.
-
Kolyasisan
Apr 21, 2020 11:21
The issue still persists on 2019.3.10f1. This bug is critical to our project.
-
AkilliMum
Feb 17, 2020 10:53
Issue is still there... even on 7.2.1
-
DrabanL
Jan 14, 2020 20:46
same crash 2019.3.0f5
-
HHess
Jan 09, 2020 10:27
We have the same issue. Our project is running on "com.unity.render-pipelines.universal": "7.1.6" and the LRP is not installed.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unsupported texture format R16 for a swizzle" error and texture is not correctly rendered when using texture Swizzle and reimporting texture asset
- Tab order is incorrect after re-ordering
- [Ubuntu] Red squares instead of ticks in dropdown options
- Multiple simultaneous input with the touch screen sometimes leaves button in not default state
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a5
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b4
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.8f1