Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.3.7f1
2020.2
Issue ID
1231096
Regression
No
[Mac] Cannot build Mac Standalone Player due to errors when scripting backend is set to IL2CPP
How to reproduce:
1. Create a new Unity project
2. Set scripting backend to IL2CPP in Player Settings
3. Build for Mac Standalone
Expected result: the build finishes successfully
Actual result: errors occur in the console, full documentation in the edit
Reproducible with: 2018.4.20f1, 2019.3.8f1, 2020.1.0b4, 2020.2.0a5
Could not test with: 2017.4.39f1 due to IL2CPP not being available for Mac Standalone builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
It is actually related to an XCode/macOS version mismatch. XCode 11.4 requires macOS version 10.15.4 or later. Apple caused XCode to update to 11.4 on many computers without requiring macOS to be at 10.15.4.
So please update your macOS version or downgrade XCode to 11.3. Either option will solve this issue.