Search Issue Tracker
Fixed in 2022.2.0b10
Fixed in 2022.2.X, 2023.1.X
Votes
0
Found in
2022.2.0b8
2023.1.0a1
Issue ID
UUM-3997
Regression
Yes
[M1] OpenGLCore Graphics API is available and can be selected on Apple M1 even when it is not supported
Reproduction steps:
1. Create a new Unity project
2. Go to Edit > Project Settings > Player
3. In Player settings open "Other Settings"
4. In "Other settings" find "AutoGraphics API for Mac" and uncheck the checkbox
5. Press the "+" button in the "Graphics APIs for Mac" to open the submenu
6. Select the "OpenGLCore" Graphics API from the submenu
Actual: OpenGLCore can be selected in Player Settings
Expected: OpenGLCore cannot be selected in Player Settings
Reproducible with: 2022.2.0a4, 2022.2.0a16
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2022.2):
Added deprecation notice to the OpenGL option for macOS targets.