Search Issue Tracker
Fixed in 2022.2.X
Votes
2
Found in
2021.2.0a20
Issue ID
1341052
Regression
No
[M1][iOS] Rendering artifacts when using Screen Space Reflections in some projects
Steps to repro:
1. Download the attached project and open AVP6_Desktop scene in the Apple Silicon Arm64 Editor
2. Observe Scene and Game views
OR
1. Build and run AVP6_Desktop on Apple Silicon or iOS device.
Actual result:
There are severe artifacts. See attached screenshot.
Expected result:
The scene is rendered smoothly without artifacts.
Notes:
- Reproducible in Version 2021.2.0a20;
- Reproduces on Apple tile-based gpus (iOS, M1 Apple Silicon)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
visioncored
Oct 21, 2021 03:41
For my case, it happened right after I updated the Unity version from 2021.2.0b13 to 2021.2.0b15. I work on two projects, and they both did not have this issue prior to the update. After updating it, one of the projects have some artifacts surrounding the game view window. Not that it affects the performance, it is just feels disturbing that is all.