Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.2.0a3
Issue ID
537221
Regression
Yes
"m_PausedSources.empty()" error when resuming game
Regression from version 4.2.0a2 (d3a8d992e988)
To reproduce:
- Open attached project and launch "Splash" scene
- Hit Play snd wait until you can control the game
- Press the pause button in the top right corner in game
- Resume the game again.
- Observe the error message in Console:
m_PausedSources.empty()
UnityEngine.AudioListener:set_pause(Boolean)
SoundController:OnPauseGame(Boolean) (at Assets/_Scripts/Pebbles/System/Audio/SoundController.cs:348)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GamePauser:PauseGame(Boolean) (at Assets/_Scripts/Game Logic/GamePauser.cs:35)
GamePauser:set_paused(Boolean) (at Assets/_Scripts/Game Logic/GamePauser.cs:10)
<DoUnpause>c__Iterator1E:MoveNext() (at Assets/_Scripts/Game Logic/GameplayLogic.cs:333)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
sandeepsmartest
Dec 16, 2014 05:36
This bug is still occurring in 4.3.4f1. Please suggest a better approach.
Jason-King
Feb 14, 2014 21:15
This bug is still occurring in 4.3.3f