Search Issue Tracker
Fixed in 7.1.8
Votes
55
Found in [Package]
5.2.3
Issue ID
1123069
Regression
No
[LWRP][VR] ShaderGraph SceneDepth doesn't work in Single Pass rendering
Steps to reproduce:
1. Download and open the latest attached project(StereoDepth_BugReports.zip)
2. Open scene "depthBug"
3. Enter Playmode with HMD attached
Expected result: objects can be seen through depth plane as they are in the Scene view
Actual result: objects appear broken and duplicated
Reproduced on 2019.1.0b3, 2019.2.0a5 with LWRP/ShaderGraph 5.2.3
Previous versions of packages lack required features for reproduction of the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
galamot-shaku
Jun 29, 2021 08:44
We really need a solution to make the depth fade node work in VR with XR. I can't really find any alternative solution to this.
ViktorCor
Apr 01, 2021 17:46
Scene Depth node doesn`t work for VR(Oculus Quest + Link) in URP (10.4.0). I can see the correct result in the scene view, but in the game view or in my headset I see only grey color.
In any modes(single and multi)
TobySmith
Nov 27, 2019 12:26
Still an issue in editor version 2019.2.12f with LWRP 6.9.2
LudwigVRtualX
Nov 18, 2019 10:08
Still an Issue in 2019.2.10f1
lmartellmc
Sep 28, 2019 18:49
Yet another LWRP incompatibility issue. Seriously regretting my decision to build a game around it.
addent
Aug 25, 2019 22:02
Same here. Added my vote to get this issue fixed. So far I haven't had any success with LWRP in VR.
ProtoPottyGames
Aug 12, 2019 07:32
For the love of god pleeeeaaaaase fix the VR water reflection issues. They've been a chronic mess since Unity 5. :/
carlotta89
Jul 30, 2019 04:12
This is a huge bug, effecting the essentials of any nice atmosphere. Please unity fix this issue!
jjxtra
May 08, 2019 13:56
I don't know if it will help, you all could try https://forum.unity.com/threads/unity-2019-vr-upside-down.674563/
P_Jong
May 03, 2019 02:19
This is a very big bug for me and is preventing me from making good fog effects, water depth effects, and other cool things you can do with the scene depth node in Shader graph. This is impacting both HTC Vive and Oculus Rift developers who are working in LWRP VR and single pass rendering. Bug still exists in Unity 2019.1.0f2 and LWRP 5.13.0.