Search Issue Tracker
Fixed in 7.1.4
Votes
0
Found in [Package]
6.7.1
Issue ID
1173504
Regression
No
[LWRP] 2D Lights are not disabled when Scene View Light Toggle is turned off
How to reproduce:
1. Open the attached project("SceneLightToggle")
2. Go to Assets > Scenes > SampleScene
3. Open Scene View window
4. Turn off the Scene View Light Toggle
Expected result: the 2D Light present in the Scene turns off
Actual result: the 2D Light present in the Scene stays turned on
Reproducible with: 2019.2.0f1(LWRP 6.9.1), 2019.3.0a11(LWRP 7.0.0)
Notes:
- Required 2D Renderer feature was introduced in 6.6.0 LWRP version, however, the publicly available version with this feature is 6.7.1.
- Couldn't test on 2019.2.0a1 - 2019.2.0a10 as while using 6.7.1 LWRP version "The type or namespace name 'TypeCache' does not exist in the namespace 'UnityEditor'" error was thrown
- LWRP 6.7.1 version became supported in 2019.2 versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Windows player with a custom .exe file crashes in FixupD3D12SDKPath
- "Property exceeds previous array size (2 vs 1)" warnings are thrown making it impossible to work with the Update Zones of the CustomRenderTexture when updating the script
- Bug Reporter recommends invalid discussion links when writing a Title of the issue
- Freeze when calling Rigidbody.SweepTestAll in a specific project
- Crash on UI::RectTransform::SetDrivenByObject when rapidly undoing copies of a specific GameObject
Add comment