Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.5f1
Issue ID
815223
Regression
No
[LOD] LODGroup.ForceLOD loses forced control of LOD level after clicking any GameGbject in the Scene
Steps to reproduce:
1) Download attached project 'LODGroupTest.zip' and open in Unty.
2) Open scene 'LODGroupTest' and press Play.
3) Press the key '2' in number row on your keyboard to force the LODGroup into a lower LOD state.
Note: Tree switches to lower LOD model
4) Select any Game Object in Scene view.
Note: The LODGroup takes back control, and switches back to the automatically calculated LOD level.
5) Press key '2' again on your keyboard to regain control and force it into a low LOD state.
6) Press key '3' on your keyboard to disable the LODGroup, and '3' again to re-enable it.
Note: The LODGroup has again taken back control, displaying the automatically calculated LOD level.
To see actual result check attached gif 'LOD.gif'.
Reproduced with : 5.2.4f1, 5.3.6f1, 5.4.0f1, 5.5.0a3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment