Search Issue Tracker
Fixed
Fixed in 1.5.x
Votes
0
Found in [Package]
1.5.3
Issue ID
LOC-1166
Regression
No
"Localize String Event" Component's "String Reference" parameter is not updated when the last "Key" entry value in the "Localization Table" is changed
Reproduction steps:
1. Open the attached “repro_IN-86181“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. In the Hierarchy, select the "Canvas -> Text (TMP)" GameObject
4. In the Inspector, in the "Localize String Event" Component, expand the "String Reference" dropdown
5. Open the "Localization Tables" window ("Window -> Asset Management -> Localization Tables")
6. Change the "Key" value of the last entry
7. In the Inspector, in the "Localize String Event" Component, observe the values of the "String Reference" dropdown
Expected result: The values of the "Entry Name" and the "String Reference" parameters are changed accordingly to the new value of the latest entry in the "Localization Tables" window
Actual result: The value of the "Entry Name" parameter is changed accordingly to the new value of the latest entry in the "Localization Tables" window, but the value of the "String Reference" parameter is not, as it keeps the value of the previous entry
Reproducible with: 1.1.0 (2021.3.44f1), 1.5.3 (2021.3.44f1, 2022.3.50f1, 6000.0.23f1)
Couldn't test with: 1.0.5 (2021.3.44f1) - Not possible to test due to the "Localization Tables" window not being implemented yet
Reproducible on: Windows 10 (22H2), Windows 11 (10.0.22635)
Not reproducible on: No other environments tested
Notes:
* After creating a new entry in the “Localization Tables“ and assigning it to the “String Reference” parameter, the first “Key“ change is reflected, but no subsequent “Key“ changes are shown in the “String Reference” parameter
* Make sure to expand the "String Reference" dropdown before changing the key in the "Localization Tables" window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Add comment