Search Issue Tracker
Fixed
Fixed in 1.5.x
Votes
0
Found in [Package]
1.5.2
Issue ID
LOC-1139
Regression
No
LocalizationSettings.ProjectLocale is null when used for the first time after opening a project
Reproduction steps:
1. Open the attached “ReproProj” project
2. In the top menu bar, click “Debug” -> “Print Project Locale”
3. Observe the Console logs
Expected Result: The first log says “French (fr)”
Actual Result: The first log says “null”
Reproducible with: 1.3.1 (2021.3.42f1), 1.5.2 (2021.3.42f1, 2022.3.41f1, 6000.0.14f1)
Reproducible on: Windows 10, MacOS 13.6.6
Not reproducible on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment