Search Issue Tracker
Fixed
Fixed in 1.2.1
Votes
0
Found in [Package]
1.1.0
Issue ID
LOC-566
Regression
No
[Localization]Fail to save variable name in localize string component when switching locale
# Open attached project, select Canvas->dynamic text and observe inspector
# Enter play mode or in editor
# Switch locale
Expected result: variable name doesn't get wiped out
Actual result: variable name is replaced with "No translation found for '' in My String Table" but can be fixed by retyping the previous variable value. (see attached gif for more details)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note (fix version 1.2.1):
close as fix was verified and landed.