Search Issue Tracker
Feature Request
Feature Request in 6000.2.X
Votes
2
Found in
6000.0.31f1
6000.1.0a8
6000.2.0a1
Issue ID
UUM-90819
Regression
No
[Linux][Wayland] Player is blurry when using Wayland with a HiDPI display
Reproduction steps:
1. Create a new 3D project
2. Build the Player
3. Launch the Player using Wayland Session and a HiDPI display
Expected results: Player displays crisp and clear graphics on HiDPI screens, correctly handling the scaling factor set by the user and respecting the SDL_WINDOW_ALLOW_HIGHDPI flag
Actual results: Player appears blurry on HiDPI screens with 2x scaling, indicating a lack of proper scaling management and ignoring the {{SDL_WINDOW_ALLOW_HIGHDPI}} flag.
Reproduced with: 6000.0.31f1, 6000.1.0a8
Couldn’t test with: 2021.3.47f1, 2022.3.54f1 (Wayland is supported only from Unity 6)
Reproduced on: Ubuntu 24.04
Not reproduced on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This is a feature request that will be solved in future iteration
Resolution Note (6000.2.X):
This is a feature request that will be solved in future iteration