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Votes

0

Found in

2021.3.43f1

2022.3.44f1

Issue ID

UUM-79111

Regression

No

[Linux][Wayland] Player elapsed time slows down when the windows is put to background

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Reproduction steps:
1. Open the attached “BugReport” project
2. Click File > Build Settings…
3. Build the project
4. Launch the Player with ‘-force-wayland’ flag in a Wayland session
5. In Player, when the timer starts, put the Player window in the background of another application for 30 seconds
6. Put the Player window in the foreground and observe the elapsed time

Expected results: Elapsed time is correct
Actual results: Elapsed time is 3-4 times lower than the actual elapsed time

Reproduced with: 2021.3.43f1, 2022.3.44f1
Not reproduced with: 6000.0.17f1

Reproduced on: Ubuntu 22.04
Not reproduced on: No other environment tested, as this is a Linux-specific issue

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug as this is functioning as designed. Our user manual states that this value doesn't update when paused. Please review our manual for more context or other solutions. https://docs.unity3d.com/ScriptReference/Time-time.html

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Comments (1)

  1. Enzi

    Aug 29, 2024 21:07

    But "Run in background" exists. Many games rely on running in the background to either track time or keep a connection up.

    https://docs.unity3d.com/ScriptReference/PlayerSettings-runInBackground.html

    The same buggy behavior can't be reproduced in Windows, Mac or Linux/X11. In all cases, elapsed time will increase as expected.

    So it can't be "functioning as designed" when it's not working just for a subset which is Linux/Wayland.

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