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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.4.0b10

6000.5.0a7

Issue ID

UUM-135193

Regression

Yes

[Linux] Universal 3D Sample Template build fails and errors thrown when WebGPU is set as Auto Graphics API

WebGPU

-

Steps to reproduce:
1. Create a new Unity project using Universal 3D Sample Template
2. Open Build Profiles window and switch to Web Platform
3. Go to Edit -> Project Settings -> Player -> Other Settings
4. Find and uncheck Auto Graphics API
5. Select WebGPU (Experimental) in Graphics API
6. Clear errors in the Console if they are thrown
7. Go back to Build Profiles
8. In Scene List only enable “Scenes/Cockpit/CockpitScene”
9. Build and Run the project

Actual results: Project build fails, errors are thrown in the Console
Expected results: Project build doesn’t fail, no errors are thrown in the Console window

Reproducible with versions: 6000.4.0b9 (74e5d09f9bc7), 6000.4.0b10, 6000.5.0a7
Not reproducible with versions: 6000.3.10f1, 6000.4.0b8 (f3f87a02ba54)

Tested on (OS): Ubuntu 24.04 (issue is reproducible), macOS Silicon Tahoe 26.2 (M1) (issue is not reproducible)

 

Errors:
{code:java}
Shader compiler: Compile GenSdfRayMap.compute - JFA: Internal error communicating with the shader compiler process.  Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).{code}
{code:java}
Shader error in 'GenSdfRayMap': Compiling JFA: Internal error communicating with the shader compiler process.  Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).{code}
{code:java}
Shader compiler: Compile Sort.compute - BitonicSort128: Internal error communicating with the shader compiler process.  Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
UnityEditor.EditorApplication:Internal_CallDelayFunctions (){code}
{code:java}
Shader error in 'Sort': Compiling MergePass: Internal error communicating with the shader compiler process.  Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).{code}
{code:java}

Build completed with a result of 'Failed' in 26 seconds (25611 ms) [2/23/2026 9:45:39 AM -> 2/23/2026 9:46:05 AM, 25s]
12 errors
UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:416){code}

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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