Search Issue Tracker
Fixed
Fixed in 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Votes
0
Found in
6000.2.6f1
6000.3.0b3
6000.4.0a1
6000.5.0a1
Issue ID
UUM-119544
Regression
Yes
[Linux] Symlinked folders are not recognized when used in a Unity project
Reproduction steps:
1. Create a new 3D project
2. Close the project
3. Create a “Test” directory with a “TestScript.cs” Script somewhere on the machine
4. Through the terminal, go to the project’s “Assets” directory
5. Create a symbolic link from the “Test” directory to project’s “Assets” directory (e.g. {{{}ln -s ~/Test Test{}}})
6. Verify a link has been created, and a script is seen (e.g. {{{}ls -l Test/{}}})
7. Open the project
8. Observe the Console window
Expected result: No errors are thrown
Actual result: Error “Amount of processed bytes '0' does not match file size '4096'“ is thrown
Reproducible with: 6000.2.2f1 (ea398eefe1c2), 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Not reproducible with: 6000.0.58f1, 6000.2.1f1 (55300504c302)
Reproducible on: Ubuntu 25.04, Ubuntu 24.04.2 (user), Ubuntu 22.04
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment