Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.3.0b1
2018.3.5f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1167107
Regression
Yes
[Linux] Streamed AudioClip causes stack overflow, glitching and a crash when closing the player
To reproduce:
1) Download the attached project as well as separately attached "metas.zip"
2) Replace the meta files in the project with those in "metas.zip"
3) Open the project and the only scene in Unity
4) Play it
Result: Audio glitches out, stack overflow errors are thrown, and attempting to stop the playing crashes Editor
Reproduced in 2018.3.0b1, 2018.3.5f1, 2019.1.0a1, 2019.3.0a7, 2019.3.0a12
Not reproduced in 2017.4.0f1, 2017.4.30f1
Reproduced both in Linux Editor and Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2019.3):
This is reproducible on multiple platforms. FMOD does not have enough headroom, which causes a number of cascading problems. You can trigger it by doing almost anything significant in the audio callback. In some sense mono is the culprit here (eating up a lot of the stack), but a quicker fix is increasing the stack size directly.