Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.67f1
6000.3.8f1
6000.4.0b8
6000.5.0a7
Issue ID
UUM-134456
Regression
No
Linux Server crashes when multiple WebSocket connections disconnect simultaneously
Reproduction steps:
1. Open the attached “IN-134337” project
2. Open the Build Profiles window (File > Build Profiles)
3. Switch the active platform to “Linux Server”
4. Build the Project
5. Run the built Player through a terminal
6. Open the “Scenes/SampleScene” Scene
7. Enter the Play Mode
8. Select the “Client” GameObject in the Hierarchy window
9. Enable and disable the “Transport Bug Repro” Script component
10. Observe the terminal
11. Repeat steps 9-10
Actual result: Server keeps running
Expected result: Server crashes
Reproducible with: 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Couldn’t test with: 2023.1.0a2
Reproducible on: Ubuntu 24.04, WSL (user)
Not reproducible on: No other environments tested
Notes:
- Issue does not reproduce when using Mono
- Player does not output any stack trace
- Sometimes it takes a while for the server to crash, but in some instances just after few tries
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment