Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a5
2020.1.0a6
Issue ID
1186807
Regression
Yes
[Linux] Selection box when clicking and dragging with mouse in docked Scene view has a significant offset
How to reproduce:
1. Create or open any project (originally attached will do)
2. Click and drag with mouse in Scene view
Expected results: Selection box appears at the current mouse position
Actual results: Selection box appears with an offset
Reproducible with: 2020.1.0a6
Not reproducible with: 2017.4.32f1, 2018.4.10f1, 2019.2.7f2, 2019.3.0b5, 2020.1.0a4
Regression from 2020.1.0a4 to 2020.1.0a5
Notes:
- The offset depends on how far the Scene window is placed from the top left corner, as if when creating the selection box it assumes that the Scene window begins at the top left corner of the screen
- Only happens when the Scene window is docked
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (fix version 2020.1):
Fixed GUIToScreenpoint calls on Linux resulting in inconsistent GUI behavior.