Search Issue Tracker
Fixed in 2020.1.X
Duplicate in 2019.4.X
Votes
2
Found in
2019.2.17f1
2019.4
2020.1
Issue ID
1209390
Regression
No
[Linux Player] Input.GetKey does not detect certain keys when switched to a non-English Input Source
How to reproduce:
1. Open the user's attached project (KeyTest.zip)
2. Build for Linux
3. Run the built project with '-logFile <filename>' argument
4. Open the generated logfile on the side
5. Make sure your Input Source is set to Swedish (Settings -> Region & Language -> Input Sources)
6. Press some of the buttons that are mostly symbols ([ ] ; ' \ , . /) and observe the new entries in the log
Expected results: Every key press is logged
Actual results: Only some of the keys are logged
Reproduced on: 2020.1.3f1, 2019.4.8f1, 2018.4.15f1, 2020.1.0a18
Not Reproduced On: 2020.2.0a21, 2018.4.26f1
Could not test with 2017.4 due to constant baking error spam
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment