Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.2.4f1
2019.3.0a1
2020.1.0a1
Issue ID
1182428
Regression
No
[Linux] Most special MenuItem shortcuts show incorrect hotkey mapping
How to reproduce:
1. Open the attached project '1182428test.zip'
2. Click on the 'Test' option on the Taskbar and notice the hotkeys that are mapped to different MenuItems
Expected results: All of the hotkey shortcuts show correct mapping
Actual results: Only F1-12 shows correct mapping
Reproducible in: 2018.4.8f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Could not test with 2017.4 since apart from F1-12 the other shortcuts were not introduced yet
Not reproducible on Windows
Notes:
- All of the special hotkey shortcuts work both on Windows and Linux, but the Editor has to be focused on nothing because it coincides with existent built-in shortcuts.
- Link to the specific documentation page: https://docs.unity3d.com/ScriptReference/MenuItem.html
- PGUP does not show any hotkey shortcut at all
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment