Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0p3
Issue ID
873678
Regression
No
[Linux] Masked UI contents overflow with artifacts when using Deferred Rendering
Masked UI contents of ScrollRect overflow its boundaries with visual artifacts when Deferred Rendering Path is used.
Steps to reproduce:
1) Open the attached project.
2) Build for Linux.
3) Run the build.
4) When the game menu appears, go to Settings > Graphics.
5) Click on "Windowed".
6) Click on "Fullscreen".
- Repeat steps 5 - 6.
Upon switching window mode, the masked UI contents become visible - all the entries of ScrollRect become visible, even though they shouldn't. Switching the window mode again fixes the issue. This also occurs when switching resolution or re-entering the Graphics section.
This issue does not occur if Forward Rendering Path is selected in the GraphicsSettings.
Reproduced on:
5.6.0b3, 5.5.0p3
Tested on:
iMac 21.5" Nvidia GeForce 750M w/ Nouveau display driver
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment