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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X

Votes

0

Found in

2019.3.0a1

2019.3.9f1

2019.4

2020.1

2020.2

Issue ID

1255038

Regression

Yes

[Linux] Crash on DebugStringToFile when starting Player due to an OpenSSL library dependency

Linux

-

Reproduction steps:
1. Download and open the attached project called "PitayaExample.zip"
2. Open the Example scene
3. Build and Run the project

Reproducible with: 2019.3.0a1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b3
Not reproducible with: 2018.4.24f1

First 5 lines of the stack trace:
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler::Internal_Log(LogType, LogOption, core::basic_string<char, core::StringStorageDefault<char> >, Object)
#3 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque
, ScriptingBackendNativeObjectPtrOpaque*)
#4 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#5 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)

Notes:
- Not reproducible on Windows or macOS

  1. Resolution Note (fix version 2020.2):

    Fixed in version 2021.1.0a1

  2. Resolution Note (fix version 2020.2):

    Fixed in version 2020.2.0b7

  3. Resolution Note (fix version 2020.1):

    Fixed in version 2020.1.17f1

  4. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.15f1

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