Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.51f1
2022.3.63f1
6000.0.51f1
6000.1.8f1
6000.2.0b6
Issue ID
UUM-110060
Regression
No
Lights with Bloom flicker during runtime when Temportal Anti-Aliasing is enabled
How to reproduce:
1. Open the attached “IN-104757” project
2. Open the “OutdoorsScene” Scene
3. Select the “Main Camera” in the Hierarchy, and ensure Post Anti-Aliasing is set to “Temporal Anti-aliasing (TAA)”
4. Enter Play Mode
5. Observe the result in the Game View
Expected Result: The lighting is stable
Actual Result: The light flickers
Reproducible with: 2021.3.51f1, 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Couldn’t test with: 2022.1.0a1 (could not fix HDRP rendering issues)
Reproduced on: Windows 11, Windows 10 (user reported)
Not reproduced on: No other environment tested
Notes:
- Flickering can be quite faint but can be more noticeable in the Camera Preview window in the Scene View
- Also reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.