Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.1.0a3
Issue ID
1087339
Regression
No
Lightmaps broken in additive scene setups when Static Batching is enabled
Steps to reproduce:
1. Download the attached project and open AdditiveLighting_00_Master scene (Assets > Multi-Scene Tutorial > Scenes)
2. In the same folder (Assets > Multi-Scene Tutorial > Scenes), the rest of the scenes, right-click on them and select Open Scene Additive
3. In the Hierarchy view, select all the additively loaded scenes (except for AdditiveLighting_00_Master and AddtiveLighting_05_Occluders), right-click on them and select Unload Scene
4. Bake the lighting
5. Notice that the spotlight appears stretched and other lightmapping artifacts might be visible
Notes:
- Only occurs when Static Batching is enabled
- Only occurs in multi-scene setups
- Only occurs in auto mode
- Lightmap index gets set to -1 in auto mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment