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Under Consideration for 6000.2.X

Votes

0

Found in

6000.0.33f1

6000.1.0a10

Issue ID

UUM-91585

Regression

No

[HDRP] Missing environment contribution when HDRP lighting is baked in batchmode

-

How to reproduce:
1. Extract the “IN-91330_HDRP Baking Project.zip“ project
2. In the Command Line write “<UNITY.EXE PATH> -quit -batchmode -projectPath "<PROJECT PATH>" -executeMethod AutoBaker.StartBake“
3. Open the project normally after the Editor fully closes in the background
4. Open the “OutdoorsScene“ and observe the Game view
5. Open the Lighting window in Window > Rendering > Lighting
6. Generate the Lighting with the “Generate Lighting“ button at the bottom of the Lighting window
7. Observe the Game view after the Lighting finishes generating

Expected result: The lighting in the Game view does not change after running BakeAsync
Actual result: The lighting in the Game view becomes brighter than after running BakeAsync

Reproducible in: 6000.0.18f1, 6000.0.33f1, 6000.1.0a10
Not reproducible in: 2021.3.47f1, 2022.3.55f1, 6000.0.17f1

Not a regression, the issue was discussed in 2022: [https://unity.slack.com/archives/C0108P9UH6H/p1645626215653739?thread_ts=1645564453.159699&cid=C0108P9UH6H

Reproduced on:
* Windows 11 Pro (23H2)
* macOS Apple Silicon

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