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Under Consideration for 6000.2.X
Votes
0
Found in
6000.0.33f1
6000.1.0a10
Issue ID
UUM-91585
Regression
No
[HDRP] Missing environment contribution when HDRP lighting is baked in batchmode
How to reproduce:
1. Extract the “IN-91330_HDRP Baking Project.zip“ project
2. In the Command Line write “<UNITY.EXE PATH> -quit -batchmode -projectPath "<PROJECT PATH>" -executeMethod AutoBaker.StartBake“
3. Open the project normally after the Editor fully closes in the background
4. Open the “OutdoorsScene“ and observe the Game view
5. Open the Lighting window in Window > Rendering > Lighting
6. Generate the Lighting with the “Generate Lighting“ button at the bottom of the Lighting window
7. Observe the Game view after the Lighting finishes generating
Expected result: The lighting in the Game view does not change after running BakeAsync
Actual result: The lighting in the Game view becomes brighter than after running BakeAsync
Reproducible in: 6000.0.18f1, 6000.0.33f1, 6000.1.0a10
Not reproducible in: 2021.3.47f1, 2022.3.55f1, 6000.0.17f1
Not a regression, the issue was discussed in 2022: [https://unity.slack.com/archives/C0108P9UH6H/p1645626215653739?thread_ts=1645564453.159699&cid=C0108P9UH6H]
Reproduced on:
* Windows 11 Pro (23H2)
* macOS Apple Silicon
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