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Fixed in 13.1.1
Votes
6
Found in [Package]
2021.2.0b1
2021.2.0b9
2022.1
Issue ID
1361311
Regression
Yes
Lighting Override Mask not working when using multiple instances of Gradient Sky
Reproduction steps:
1. Create a new HDRP project
2. Create a new scene, disable Directional Light and create a Plane
3. Create 2 Empty Game Objects, Attach Volume Components, and create Profiles for both of them
4. Add 2 new overrides to the Profiles: Visual Environment and Gradient Sky
5. Set Visual Environment Sky type to Gradient sky, and set Gradient Sky Exposure to 14 on both GameObjects
6. Create a new Layer, set one of the GameObject’s Layer to it, and change the Gradient Sky Top color to any other color than the default
7. Set HDRP assets Lighting Override Mask to the newly created Layer (Quality settings > HDRP asset > Lighting > Sky > Lighting Override Mask)
Expected result: Plane GameObjects color is Top color of Gradient Sky
Actual result: Plane GameObjects color is not Top color of Gradient Sky
Reproducible with: 12.0.0 (2021.2.0b1, 2021.2.0b11, 2022.1.0a1), 13.1.0 (2022.1.0a 13)
Not reproducible with: 7.7.0 (2019.4.30f1), 10.5.1 (2020.3.19f1), 11.0.0 (2021.1.22f1), 12.0.0 (2021.2.0a21)
Notes:
-Not reproducible with a single instance of Gradient Sky
-Can't test with UPR, because Volume components don't have Visual Environment and Gradient Sky Overrides
-
mgeorgedeveloper
Oct 06, 2021 16:23
I just came across this issue in 2021.2.0b14. The difference is that the override mask never applies at all, regardless of how many Gradient Sky instances are in the scene.
Is there a way to know roughly when a fix might be done for this?
Thanks!
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Resolution Note (fix version 13.1.1):
Fixed in: 13.1.1 (2022.1.0a16)