Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2020.3
2020.3.20f1
2021.3
2022.1
2022.2
Issue ID
1418034
Regression
No
Lighting is corrupted in build when the built scene is not opened in the Editor
How to reproduce:
1. Open the attached project "LightGeneration"
2. Open the SampleScene
3. Build And Run the BuildScene
Expected result: Lighting is built correctly and looks the same as in Editor
Actual result: Lighting is not rendered correctly, the scene is dark, but shadows still exist
Reproducible with: 2019.4.38f1, 2020.3.35f1, 2021.3.4f1, 2022.1.6f1, 2022.2.0a17
Reproducible on: Windows 11 Pro
Note: Not reproducible if the built scene is opened in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
This is a duplicate of issue #1375015