Search Issue Tracker
Duplicate
Votes
5
Found in
2018.3.0f2
Issue ID
1115242
Regression
No
Lighting debug view modes are broken after restarting the editor
Steps to reproduce:
1. Create a new project or download the attached one
2. Navigate to the Lighting Settings window and bake the lighting
3. Save the scene and restart the editor
4. Navigate to the Scene viewport and cycle through various lighting-related debug view modes
5. Notice that nothing shows up
Notes:
- Does not affect realtime GI debug views
- Tested both on Windows and Mac
Comments (1)
-
Bordeaux_Fox
Dec 14, 2019 20:17
I also encountered this bug. See forum post:
https://forum.unity.com/threads/hdrp-lightmaps-not-showing-up-and-or-un-hooking-from-objects.776219/#post-5189135
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
This is a duplicate of issue #1087333