Search Issue Tracker
By Design
Votes
0
Found in
6000.0.57f1
6000.2.4f1
6000.3.0b1
Issue ID
UUM-116723
Regression
No
Lighting artifacts in Scene when baking box lights
How to reproduce:
1. Open the “Unity_Question_Baking_Artifacts.zip“ project
2. Open the “Unity_Question_Baking_Artifacts_Scene“ Scene
3. Open the Window > Rendering > Lighting window
4. Press on “Generate Lighting“
5. Observe the Scene view
Expected result: Seamless lighting and shadows on the ground and walls
Actual result: Various baking artifacts on the ground and walls
Reproducible in: 2023.1.0a1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Note: In 2023.1.0a1, the artifacts look more blocky than in the pictures; however, there are still artifacts
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Resolution Note:
This is due to invalid texels that are seeing mainly backfaces. This can be solved by using materials with double sided GI enabled or closing off the geometry in the back of the buildings.