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Won't Fix
Votes
2
Found in
2019.4
2020.3
2020.3.6f1
2021.1
2021.2
2022.1
Issue ID
1347479
Regression
No
Lightbaking breaks when baking multi-scene setups with different scene combinations
How to reproduce:
1. Open the attached project's Scenes labeled "Loc_geo" and "Loc_log"
2. Load the "Mis_1_geo" and "Mis_1_log" scenes additively
3. Make the "Mis_1_geo" as the active scene (Right-click -> Set Active Scene)
4. Generate Lighting
5. In the Project Window, inspect the baked lighting data inside the folder named after the active scene
6. Note that the scene has shared lighting data
7. Unload both the "Mis_1_geo" and "Mis_1_log" scenes
8. Load the "Mis_2_geo" and "Mis_2_log" scenes additively
9. Make the "Mis_2_geo" as the active scene (Right-click -> Set Active Scene)
10. Generate Lighting
11. Note that the previously active scenes data has been removed
Expected result: Lighting data can be used with scene combinations and share data between additive scenes that use the same base scene
Actual result: The light baking data is in a state where the information and lightmaps are still there but in a "broken" state, with reference between "LightingData"-Assets and scenes not working anymore
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b5, 2022.1.0a3
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Resolution Note:
Bug will be handled as part of the integration of Baking Sets into the Lighting Window. In the meantime manipulations through the UI or scripts can be used as workarounds (https://forum.unity.com/threads/multi-scene-lightbaking-with-some-scenes-being-variable.1131169/#post-8098403)